Troubleshooting
No sound
Check in this order.
- The pool is still filling. Boot runs about forty audio renders. The first duel is dealt at 8 patches; the rest arrive behind you.
- No patch is loaded. The subject block will say no patch loaded. Click a row in the bank.
- The browser has not granted audio. Browsers require a user gesture before an audio context can start. Click anywhere or press a key.
- The patch is muted as unvetted. A pinned strip says so and stays until resolved. A render that came back non-finite, silent or DC-dominated is never played. Load a different patch.
- Voices are stuck. Press ◼ in the dock.
- The output level is down. The vol slider at the far right of the dock.
- The tab is muted, or the OS is sending audio somewhere else. Check both.
It asks for a desktop
A coarse pointer with a viewport narrower than 620px does not boot the engine. That is deliberate; see browser support. The look around anyway link sets a session flag and reloads past the gate, but there is no handheld layout behind it.
On a tablet, rotating to landscape is usually enough.
Boot is very slow, or stalls
- First load compiles WebAssembly. Once. Subsequent loads are much faster.
- Restoring a large session re-renders your saved bank. This runs across workers and the bar moves; a big session can take tens of seconds.
- Safari caps the render workers and boots more slowly than Chromium. Expected.
- A worker that fails falls back to the serial path over the same draws, so it costs time and not content. A job retired after two attempts logs a console warning.
To force the single-threaded path, add ?farm=0 to the URL.
A rebuild changed nothing
You are almost certainly serving with a cache. Use make serve (which sends
Cache-Control: no-store) rather than python3 -m http.server. A browser's
heuristic cache will keep serving a stale worker.js or .wasm, and late
no-store headers do not dislodge an already-cached module worker.
Worse than "nothing changed": you can end up with an engine and a UI from two different commits.
Audio dropouts and clicks
The instrument runs on a real-time audio thread.
- Another tab doing heavy work can starve it. Close it.
- A refit is running. A few seconds of inference. It runs off the audio thread and should not cause dropouts; if it does, that is worth reporting.
- Clicks on patch change should not happen. If you hear one, that is a bug.
- Unison ×4 with the arpeggiator at a fast division is the heaviest configuration available, and the first place to look.
Evolution does nothing
EVOLVE POOL does nothing at all when there is no fitted posterior; there is no direction to climb in yet. Answer some duels first.
A generation produces no new patch when the walk was rejected, or landed on a patch the pool already holds. This is reported as "no proposal beat its parent". It is normal occasionally, and persistent when:
- The patch is at its budget ceilings (
24/24 modules), leaving no room to grow. Check the budget line in PLAY. - Everything is locked. Locks are exact, and locking every address leaves the search nothing to do.
- The pool is pinned solid. Pins are capped at a quarter of the pool, but it is worth checking if you have been saving a lot.
An edit did not take
- Nothing to commit. The commit button is disabled until you have changed something.
- The edit was refused as out of domain. A value outside a knob's range is refused rather than recorded.
- The bench shows the previous patch. Reload, and report it.
The model is not learning
First, check TRUST rather than your impression. Then:
- Fewer than ~20 picks. It is genuinely too early.
- Your preference may not be in the feature space. The clearest case is stereo width, which has no coordinate at all. Read the heard as line on the modules involved; it will tell you outright. See what it cannot learn.
- You have been saving instead of starring. Saving teaches nothing.
- Check-duel skill is the honest number. Overall skill is measured on questions the model helped choose.
If it has learned something wrong, ⋯ → Reset taste profile… clears the log and the model, and leaves your saved patches alone.
Everything is broken / the engine crashed
A crashed engine shows a pinned alert strip rather than a toast, and it stays until resolved. Reload the page; your session is autosaved and will restore.
If it crashes again on the same session, that is worth an issue. Include the console output.
I lost work
Your session is in your browser's IndexedDB and autosaves continuously. It is gone if:
- Site data was cleared, by you or by a browser cleanup.
- It was a private / incognito window.
- You are on a different browser, machine, or origin. The hosted build and a local copy do not share storage.
There is no server-side copy; there is nothing to recover from. The only backup is the one you exported. See Your data.
Reporting something
github.com/alexnodeland/auracle/issues.
Useful to include: browser and version, what you did, the console output, and
the patch exported if it is about a specific one. Debug hooks live at
window.__aur and window.__aurLog.