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The patch bank

Three separate collections, each with its own rules.

The bank rail: three bank tabs — evolution 40, my patches 1, presets 61 — above a list of rows, each with a name, prediction percentage, play button, five stars and a save icon.
The bank rail. Three collections, and a row for each patch carrying what the model predicts you would say about it.

The rail on the left holds three of them:

BankWhat it is
evolutionThe live pool the model reasons over and breeds from
my patchesWhat you saved. Yours, permanent, never evicted
presetsThe hand-made library, browsed in place

The ? in the bank head walks you through what a generation is and what evolving costs.

Reading a row

Each row carries a name, an id, a prediction, stars and a save control:

One bank row, outlined in green because it is the row the cursor is on: a diamond glyph, the name Round Wash, the prediction 80% and the id #35 on the right, and below them a play triangle, five filled stars, a save icon, and a horizontal bar drawn at the same 80%.
One row. The green outline is the row you are on. Everything else on it is described below.
  • The name is generated from what the patch is, and you can rename it.
  • The percentage is the model's prediction: roughly, how likely you are to prefer this patch in a duel. It is blank when the model has no basis for a claim.
  • The bar under the row is the same value, drawn.
  • plays the standard sample.
  • ★★★★★ rates it. This is an observation and it teaches the model.
  • 💾 saves it. This is storage and it teaches nothing.

Stars are not saves

Two controls, two unrelated jobs.

★ is a judgement. It enters the observation log as an ordinal rating and moves the taste posterior. Rate honestly, including rating things low.

save is storage. It copies the patch into my patches and exempts it from eviction. It records nothing about your preferences.

Merging them is tempting and wrong. The pool evicts its lowest-utility members, so the moment a rating decides what survives, people rate strategically to protect patches, and every protective over-rating is a preference you never held.

If you like it, save it

The evolution pool is a working set with a fixed size, and breeding a generation evicts its weakest members. A patch you starred but did not save can be evicted. Stars are for teaching; save is what keeps.

Eviction and pins

The pool holds 40 vetted candidates. Injecting children removes the weakest to make room, by posterior utility.

(The engine's library default is 48; the web app asks for 40. If you see 48 quoted in the reference, that is why.)

Saving pins a patch so eviction skips it. Pins are capped at a quarter of the pool, so it can never be pinned solid and leave the search nowhere to put new candidates. The head shows your pin budget when you are near it.

Presets

Sixty-one hand-made patches across seven families — bass, lead, keys, pad, texture, perc, weird — browsed in place: clicking one loads it on the workbench without adding it to the pool.

They are worth playing through early even if you intend to evolve everything. They are what the warm start samples from, and they cover the palette's range more evenly than the prior does.

Keyboard

The bank is a single tab stop. Reach it with Tab, then:

Move the cursor
EnterOpen the patch
15Rate
mSave

The save key is m rather than s because s is a note in the computer keymap, and note letters get through even when a control has focus. Binding save to it would have played a D every time.

Rows announce their full state to a screen reader (name, id, saved, rating, prediction), because the row's buttons sit outside the tab order and the label has to carry what they encode.